My name is Owen Geis, I am a double major in Game Design & Development and Information Technology at Sacred Heart University. With experience In Software Development, Product Management, and Game Design, I bring a unique skill set to the table whether designing and developing new applications, websites, exciting products, or enticing gameplay, I am passionate about each project I work on! I have always known that I wanted to work in the technology industry in some way and through my internships, coursework, and personal projects I have become very passionate about gaining new skills and developing new tech. With my experience and expanding knowledge, I know that I can make a positive impact on the tech industry.
Courses Taken: Building Games, OOP with C# and Games, Advanced Computer Gaming, Data Structures, 3D Digital Object Creation, Digital Design
Courses Taken: Software Engineering, Database Design, Web Systems Development, Human Computer Interaction, Enterprise System Management, Systems Analysis & Design
• Spearheaded the internal development of IQ Capture through AI Chatbot design and development generating multiple demos through inbound leads
• Managed and worked alongside multiple out-sourced development teams
• In charge of accurately calculating all Return-on-Investment calculations in our AI Chatbot software
• Created dozens of custom AI Chatbots tailored to prospective clients in turn, generating booked appointments
• Authored multiple flowcharts used in development of all IQ Capture and IQ Cortex related items
• Managed and upkept the ProspectIQ website through WordPress and GoDaddy
• Designed and drove the vision and implementation of exciting features and mechanics including Boss Battles, Goon Battles, and Status / Buff effects
• Ideated and implemented gameplay mechanics for all levels of combat, score, and overall flow of the game
• Developed a new battle structure for the 'Melody Madness' mini-game to better align with the story mode
• Expanded on existing systems by coming up with new ideas to better the players experience and overall flow of the game
• Ideated and integrated solutions to feedback from user-testing for the ‘Melody Madness’ mini game
• Authored, reviewed, and reformatted design documentation
• Assisted in the release of CrossBorder University through analyzing data, user research, QA testing, and participating in weekly sprint reviews
• Cross-referenced data to find potential new customers gaining new leads for sales representatives
• Managed a small team in implementing new activities and opportunities allowing employees to gain new skills
• Collaborated with the Product team and UI/UX to design and develop potential new product as well as update current features on the CrossBorder Solutions platform